Hi everyone,
I manage a content site around a popular sandbox game (Minecraft) and I’m trying to better understand how players engage with long-form guides versus interactive content like maps, seeds, or tutorials.
I’m currently using Klaviyo for email campaigns and flows, but I’m struggling to segment users based on content behavior rather than purchases. For example, users who click on game tools vs users who read blog posts.
Has anyone here successfully set up behavioral segmentation or custom events for content-driven communities rather than ecommerce stores? Any best practices would be really helpful.

