Hey everyone,
Hoping to get some expert eyes on this because my team and I are completely stumped. We're running a re-engagement campaign for a segment of younger subscribers (18-24 age range) and decided to try a fun, pop-culture-themed subject line for an A/B test.
The results have been... disastrous.
Here's the breakdown of our A/B test:
- Subject Line A (Control): "Psst... A Secret 25% Off Code Just For You
"
- Subject Line B (Variant): "Is This Deal An Imposter? 🤫 25% Off Among Us"
The Results:
- Subject A Open Rate: 18.5% (Our average)
- Subject B Open Rate: 0.5% (Basically zero)
Our theory was that a clever reference to a hugely popular game would capture attention. The whole concept was built around the "among us always imposter" meme, where our deal was so good it felt like it shouldn't be there. We even got inspired by how some modern brands create their landing pages with this kind of fun, gaming-centric vibe.
Honestly, this is the page that gave us the idea. We thought it was a great example of engaging marketing for this demographic: https://modhello.com/among-us/
We loved the energy and thought a subject line with a similar theme would be a guaranteed win. Clearly, we were wrong.
My questions for the community are:
- Is the "Among Us" reference just too old now and comes off as cringe?
- Could Klaviyo's spam filters (or Gmail/Outlook) be flagging words like "Imposter" or "Among Us" and sending our emails straight to spam? This is my biggest fear.
- For those of you who market to a similar audience, have you had success with gaming references? What works?
We wanted to create a fun "is this deal an imposter?" moment for our subscribers, but it seems our email itself became the one getting ejected. Any advice or insight would be greatly appreciated. We're trying to figure out if we should avoid this kind of creative forever or if we just executed it poorly.
Thanks!